Shield hardening stellaris. Advanced Shield Hardening. Shield hardening stellaris

 
 Advanced Shield HardeningShield hardening stellaris Subspace Hardening + Hypermatter Augment + Adaptive Hull (come at me bro levels of armor) Angel Shield (honestly my backup shielding) Shield Hardening (Angel Shield becomes stupid powerful) Goddess Halo (turns Storm Envelope into a fleet-killer and removes the drawback of Angel Shield's limited cover)Stellaris Dev Diary #318 - Announcing Astral Planes r/Stellaris • When I start a megastructure and activate the edict that speeds up megastructure construction halfway through, will it still speed up the remaining construction?{"payload":{"allShortcutsEnabled":false,"fileTree":{"en/localisation/english":{"items":[{"name":"name_lists","path":"en/localisation/english/name_lists","contentType

There are few weapons in the galaxy that can penetrate the hulls. Threads of living metal react to incoming fire, rearranging itself to better resist penetrating weapons fire. You’ll see your numbers go up in the ship designer, 1. Versatility: this machine-only tradition is carried by a single benefit: +2 Amenities per Maintenance Drone. These are also stack. No AI will grasp this completely. I think that crisis, FE, AE, leviathans should have hardening. 6 beta for Extra Ship Components: NEXT mod. Go to the situation log and look for a google maps type blip in the top right corner. Similar argument applies to, e. It gets deleted when the colossus is used. In case of 50%. Adds the Shrouded Star, which gives . Upload AttachmentEDIT: the philosophy this is based on is pre-3. It worked much better as a LAN game, because the games were shown on a projector and everyone could see what was happening; you'd get all sorts of trash-talking and cheering as people would head back to their computers to tweak their ship design and its basic AI instructions. Community Hub. Upload Attachment EDIT: the philosophy this is based on is pre-3. I prefer armor Regen and have a slight armor favoritism. Further, at these levels of Shield Hardening your shield HP is basically added to your Armor HP with respect to Missiles and Fighters and is very functional as an anti-Torpedo measure since it offsets the bonus damage to armor of Torpedos. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. For instance, I can join federations. Was added sometime before or during first contact cause people were soloing 25x unbidden within the first 50 years spamming just missile corvettes. In singleplayer you can just mass these, the AI will never counter them. I've had trouble figuring this out exactly, but this is what it looks like. I don't think they've discovered shield hardening at all, since starfighters seem to completely bypass shielding on capital ships. . Think about it, your have more than enough shield and armor slots to reach 100% hardening on the shields and reach 60% hardening on the armor thanks to having four utility slots. The Zro/Living Metal versions would have the same 30% hardening but only consume 5% power. Legacy Wikis. 1 Answer. Yes they stack. Losing 100 Ar or 125 Sh to get 65 Hull. For example the ancient laster (Cavitation Collapser), resembles normal lasers. Stellaris Sub: Look at how I stack all these modifiers to make the most meta build and roflstomp the AI which barely is able to comprehend its own game!Go to Stellaris r/Stellaris. You are far better off with basically any slot except for them Reactor booster is a bit useless as well IMO except perhaps early game. There's only one way to repair ships without going back to a space port, you can research a tech gained from space beings that allows organic armor that repairs over time. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. YokimisaAncient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. is it worth it do you think?And for the record, here is how i structure my fleets: Battleships focused on artillery and tanking damage. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. So if a weapon does 10 damage, +50% to armor and -50% to shields, and you have a 25% damage bonus on it, it will do 12. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening with Archaeo. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. If that doesn't help, check each situation and look for a similar track all button and deselect it. , if you look at the damage taken by shields and it's got a line for Focused Arc Emitters. Armor hardening is better and easier to get than shield hardening. This makes shield capacitors basically the strongest defensive upgrade in the entire game, by a wide margin, as every ship in your fleet should be regenerating upwards of 60 shields every day continuously. Also I didnt know about the archeo shields and such so I felt like 100% shield/armor hardening would be too good. 1x shield capacitor. As accidental fly into a pulsar system means if you have the other way you get wrecked. Thread starter Chuunibyou Imouto;. +10 or 15% output to one specific job doesn't really matter, especially when later on you have bonuses like +50% output to all jobs and +100% output to specific jobs from technology, planet designations, edicts, etc. The wiki doesn't say anything about them having point defense. That'll teach 'em. Added new aux components that use Exotic Gases, Rare. There are also orbital farms in starbases and trade. Stellaris: Armor Hardeners are very effective. This mod adds base hardening to shields and armor, increasing with their tier. A ship with 1000 hull/armor/shield with 50% shield hardening when fired upon only by missiles will die in exactly the same amount of time as the same ship but with 100% shield hardening. . It seems like most people are favoring armor over shields lately, partially because armor, even if it's not as cost-efficient, just offers more protection than shields now, but also partly because there are quite a few powerful weapons, like fighters and missiles, that simply ignore all shields anyway, yes, there is shield. I was able to see that they now have 50% shield hardening (which makes sense to me. Don't forget to turn. 7, im not sure how frequently AI uses the new archeotech shields which come with shield hardening built it, but the auto-build ship builder *loves* those shields, so shield hardening may be a lot more common and stronger in 3. Penetration could even scale up as the shields/armor are depleted; maybe penetration scales with (100% + %Shield Damage - %Hardening) * Base penetration. Increased the range of Energy Siphons. Stellaris. Explore a galaxy full of wonders in this sci-fi grand strategy game from Paradox Development Studios. Can I just get a basic, idiot's guide (with the current meta) of good fleets to build (tech, ratio of ship types, etc. Suspension Fields (that combines lvl 3 Shields with Shield Hardeners, and if you equip three of them, you get up to 45% shield hardening out of the bat, and Ancient Pulse Armor, that combines lvl 3 armor with lvl 1 shields in the same component. 85 -1 = 1. Remember that your ships will do less damage as the hull takes damage (all the way down to the 50%). M: +315 shield HP (505 with AP), 4. Stellaris Real-time strategy Strategy video game Gaming. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Rogue servitors my friend, rogue servitors. Stellaris Wiki. I wonder how good would it be against missile swarm cruiser spam. 5 and armor takes 2. Made this for my own use, so don't expect any big features or updates. Are extremely powerful vs AI. Shields can be stacked higher than armour with shield capacitors and have the benefit that always regen after a battle. Its not oppression. With DM reactor you can afford cloaking, a Shield hardener and 6 Ancient shields on them. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. Other than Armor Hardening, it's just the edict to speed up megastructure construction. Other than Armor Hardening, it's just the edict to speed up megastructure construction. Added new. 6, but I feel like one thing would make it a lot better: meaningful power management decisions. However I have been dealing with an issue of failing the psionic shield event after save scumming. And it will be 250 out of combat regardless of the number of repeatables, since it is always 5 times the fixed values listed on the components, just like the armour/hull regen is always 1/20th of the percentage value listed on those components. Also, since armor bulks up the ship, it adds hull! (I thought about slowing it down, but that seems a bit harsh, so I didn't do that) Tactics Forever, before the dev put it on Steam and then gave up on it. So I took Archeao Engineers as a perk. 1 shield regen, 15% shield hardening. MuffinFIN • 5 yr. A. E. I just researched armor hardening (Reactive Armor), and I'm wondering if someone can point me in the right direction regarding what weapons this helps counter. I don't know what the fuck beats a Juggernaut with 100% shield hardening. ago. . Added new. And that's pretty much only cruisers and battleships in carrier duty. Thread starter Callinicus; Start date Jan 8, 2019; Jump to latest Follow Reply. Generally I prefer to play tall, tech and unity focus, and not declare wars, but when I play conquest heavy I play like this and finish a lot sooner. Legacy Wikis. Keep an eye on the khan strength relative to still-free empires and observe how easily they win their battles. Contingency have massive range XL weapons that will OHKO anything they hit, and Unbidden gets shield hardening, and more importantly, silly shield regen as 2nd and 3rd crisis (I ran the math, their battleship regen. Choose between 50% faster and 15% more damage and fire rate for your strike craft or 50% more damage and fire rate for your point defense weapons. Cons: Absolutely terrible against the Prethoryn, but if you get those you can easily switch to lasers, plasma, tachyon lances, neutron launchers etc since energy repeatables are for those too. Decreased the base damage of explosive torpedoes. Not on corvettes though. Adaptive (Lost Colony origin), Charismatic (Hive Minds or Driven Assimilator), and Thrifty (Megacorps or Merchant Guilds) are situationally quite good. because just swapping defences to Crystal Hull Plating or adding Armour/Shield Hardening is a thing you can do for forces that use these weapons exclusively. +10% evasion (and 20% sublight speed). g. This makes afterburner cruisers quite effective at kiting manoeuvres, which significantly reduces loss. 5 Q3. Just what it say on the tin. In order to do this, and for the sake of fluidity in the representation, specially while playing at low speeds, each day (turn) is split in equally long sections or "ticks". • 20 days ago. There. The way this is phrased makes it seem small, but Maintenance drones only give 4 Amenities, so this is +50%. Ironically, there is an advanced armor option known as Dragonscale Armor. Hull is 3300. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Couldn't say for stellaris, used console in most paradox games but never have for stellaris yet. Its DPS is 4. PvP is where the fleet composition you use matters a lot more I think. If you are only looking at a single battle before recovery phases, 130 armor (tier 2 armor) is indeed 30% more than 100 shield (tier 2 shield). The Stellaris 3. A new Stellaris update 3. Archaeoshields should now properly provide their shield hardening bonus. No, those are permanently locked. The 100% penetration bonus (vs 60%) makes up for the difference in base damage. ; About Stellaris Wiki; Mobile viewWelcome to this week’s Stellaris Space Guild Help Thread! This thread functions as a gathering place for all questions, tips, bugs, suggestions, and resources for Stellaris. If you add 90% Shield Hardening, the total amount of damage that bypass weapons have to do goes up from 3000 to 30000, whereas weapons that do not bypass shields are not negatively. g. Often having a bit less than 100% is actually better, because it doesn't change effective HP and repairs take less time. 100% Shield penetration = Ignores shields (no damage at all to shields). 6 update. Only by about . A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet. Discussion So which one is best based on your experience with the game so far. Toate Discuții Capturi de ecran Ilustrații Difuzări Videoclipuri Atelier Știri Ghiduri Recenzii. I think some FE/AE focus on energy. You might get a clue that the khan is overextended or outmatched, and then you can start preparing for the independence wars. Stellaris Dev Diary #312 - 3. . Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25% Voidcraft. So the base power and damage output of AC1 is 30% higher than Coilgun2. Added new. Stellaris: Tech. It lacks the bonus to hull damage lasers have. But really, best move is to immediately submit and take as much territory as possible while the Khanate expands. Stellaris is a sci-fi grand strategy game set 200 years into the future. Reply reply more reply. This community wiki's goal is to be a repository of Stellaris related knowledge, useful for both new and experienced players and for modders. If you go into a system with shield negation, you average them out for the value of your shield. More information can be found in Stellaris Dev Diary #293. Discussion. Shield nullification. frac {a} {a + 60} * ( 100% - p% ) I. Make Exotic Gas Extraction and Rare Crystal Mining valid requirements for rolling Shield Hardening and Armor Hardening techs, respectively. Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. Unfortunately with the new 3. It's a great mode for Stellaris. Living Metal and Zro are kinda weird resources because they have very few uses. Stellaris: Shield Hardeners - You must use them. Battle ships are your heavy carriers and artillery weapons. 13. Ironically, there is an advanced armor option known as Dragonscale Armor. Besides, shield/ hull regen don't seem to be much use on a corvette- if it's being targeted odds of it surviving a day are probably slim. Update: Mar 19 @ 1:39am. No need for armor or PD then, just put 7 of them on a Cruiser or Juggernaut and fill the rest with regular shields. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. Do you wish that weapons that penetrate shield and armor weren't so hard to counter? Well, this mod is for you. I'm putting the tech in, there's a tooltip about the bonus from the perk, but the added points are not showing up on my ship designer under shields. My ships slots are half armor, 25% crystal, 25% shields. So yes they do deal double damage to corvettes. When going psionic, do you have more shield components than armor or roughly the same? I’ve been experimenting with it and it seems worth it, but what if an empire has anti-shield weapons? Is it still viable since psi shields are so much better? Vote. 02 when you'll be able to choose the time that you sue for peace (at 100% warscore) ~ but until then, I'd have trouble winning wars of subjugation if I only used corvettes. 1680x8 shields or 13440 points. I recently fought the Unbidden, which I hadn't done in a long time. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet. That's some. bd54257 last week. Let's div. Adaptive (Lost Colony origin), Charismatic (Hive Minds or Driven Assimilator), and Thrifty (Megacorps or Merchant Guilds) are situationally quite good. Inversely scale hardening module impact against hull size. When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly ~200 per one resource). Q2. EulersApprentice • 1 yr. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. That’s 17. Alternately, there are energy weapons that ignore both shield and armor to go right to hull, but they do lower average damage (either a lower base, or a more erratic damage range). Legacy Wikis. and with the introduction of armor and shield hardening it's just not effective. 60 armor will reduce hull damage by 50% against 0% armor penetration, or 25% against 50% armor penetration. Intelligent, Rapid Breeder, and Natural Engineers are the best traits. So reviewing the stats of the ships 200 years into the game and this is what I get: Titans are around 31k total health and 9% evasion. There are no weapons which penetrate armor but not shields (save the PD turrets but those don’t count. Go to Stellaris r/Stellaris. 6 is now available on PC. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Darvin3. There is too much data tied up in a planet. Where's my fucking reactive armor, goddammit. • 2 yr. hardening * total. The rest of the tree is nice, but doesn't immediately seem relevant to this playstyle. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the. Also I think the best combination is to use armor + hull utility slots, and not using any shields. It does diminish in effectiveness slightly when faced with shield hardening. Relic fighters + some normal artillery = a fun combo, Relic fighters **melt** corvettes and woe to any corvette that puts on shield hardening when the swarm missiles come knocking Relic Lasers can wreck through heavy armored ships that the AI uses, however i never bothered to slot them as i'd prefer longer range weapons in every slot. About this site. In the default galaxy map mode, subjects have the same color as their overlord. 6 “Orion” update includes many changes to combat. Hardening stacking question. more of the planet states, and info on the ships. 9K health and 20% evasion. Because if two mods modify the same rule or scripted trigger, only the last loaded one will apply, causing prob. Just had a random thought here. Small ships can't do it no matter how much you try. Zenith Ship classes have a total wound count of 20 and a shield buffer of double its nominal tech tier Long term stable fleets and commanders can gain Perks to. Content is available under Attribution-ShareAlike 3. Torpedoes got full shield penetration until ships get shield hardening. - Update for Stellaris version 3. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. Destroyers as the picket-specialized ship class, focus on shields too, stack evasion as much as you can. 6 shield regen, 15% shield hardening. It matters more with shields. Don't forget to turn. It will take 4 seconds to bust the shield (+50% bonus) but 12s to bust the armor (-50% penalty) = 16s total. Hardening, instead of subtracting from penetration, can scale it down; a ship with 20% shield hardening reduces 100% penetration to 80%, and 10% penetration to 8%. Patch 19-03-2023. Legacy Wikis. hardening * total. Whirlwind missile cruisers with artillery computers, combined with point defense/missile destroyers with artillery computers. g. Toggle signature "And as the 34th Rule of Acquisition states: 'Peace is good for business. Strong and robust do affect the crystal, gas, more production though. Negative shield negation adds to your shield value after all other calculations. That's probably because you're in a system with a. One of the several reasons that armour is generally considered a better defense than shields in Stellaris is that there are a lot more weapons that penetrate shields than armour, as well as more weapons with high damage multipliers to shields. So Eternal Vigilance combined with Archeoengineers (for the Ancient Rampart and 100% hardening shields) combined with Unyielding can produce starbases that punch above their weight in the most grotesque ways imaginable (like a 200k starbase wiping a 1 million crisis fleet without taking any real damage. 25 days. Armor/shield hardening is a counter for weapons that bypass that defense. Shield hardening means weapons that ignore shields (strike craft, missiles) will need to deal damage to the shields. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. Active Wikis. 25 to shield. 1 comment. Adds a new unique system containing a Shrouded. 1 daily regen (2. If you mean by penetration resistance, then yes. armor an shield hardening definitely help ship survival vs missiles and disruptors. Just don't expect much from Corvette shields. ago. Even those provided by Pulse Armor. My apologies for misleading everyone to believe this was vanilla. For Psionics, the main benefit would be the Psychic trait. Stellaris does neither of these which results in the same old tired meta that can only lurch from 1 extreme to the next without hope of creating varied playstyles. With 60% Shield Hardening it has 500 EHP. Solovyev-Pavel update ESC Unbidden spawn logic. If you go into a system with shield negation, you average them out for the value of your shield. . Decreased the base damage of explosive torpedoes. But yes, in absence of hardening penetration is very good, considering the armor and shield values are much higher than hull usually. 34. . What is Armor/Shield "hardening"? Question My Question is: What do these stats actually mean? What does it do? Example: "Living Reactive Armor" adds +25% Armor. 2 thirds armour 1 third shield. Reply. 0 “Orion”. If you are looking at at two battles, T2 armor remains capped at 130 max, but T2 shields can cover 200 sheilds due to innate regen, or 150% of the armor hp. Does that mean the Federations DLC is included? Or did the base game get some "federations lite" features, but. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Besides, shield/ hull regen don't seem to be much use on a corvette- if it's being targeted odds of it surviving a day are probably slim. Hello, As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". The24thDS Sep 23, 2022 @ 10:10am Amazing work! I'm impressed that someone took their time to come up. Each strike craft module can support a number of individual strike craft (it's usually 8 per module). Total HP = 2853 with 5. Stellaris > Workshop > AlexaTheGoddess's. Stellaris. Go to Stellaris r/Stellaris. - Slighly reduced the number of mineral and energy space deposits. And ancient pulse armour should offer shield armour hardening equal to shield hardening as proposed in this post. I'm trying to make a Hivemind kind of empire and set my starting system to be a shattered ring. Below is an example of what I found out while testing ship combat. Paradox recently added Armor Hardening and Shield Hardening components that utilize them, but it's still pretty common you won't have much to use these on. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. The Shield Hardening Barrier set-bonus ability fires off an electrical blast that damages and knocks back foes. Toggle signature Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win. the wiki doesn't have one but I would imagine just "clear" would work if anything is going to. Cool. Can confirm - fastest with few pauses can get you through the first 150 years or so on one sitting. Best. Overwhelms all enemy point defense via sheer amount of munitions, and shreds both screens and capital ships. Advanced energy weapons require Rare Crystals and Exotic Gases to build and operate. - Improved the blocker & feature spawning on Ancient Archaeopolises. This means it now has 90-50=40% as the penetration just subtracts armor percentage. I was getting ready knowing war was coming soon and was checking my battleships stats when I noticed shields were at zero because of shield nullification. Stellaris. Stellaris 2. Legacy Wikis. Now, "performance vs fleet capacity used", that may be a different story. The lasers have 20 more tracking and 10% worse accuracy, but since your small weapons are ideally firing on smaller ships anyways this can be useful (if my. 25 shield hardening and . You have an actual choice in the auxiliary slots with both shield health and weapon accuracy being perfectly viable. - Significantly reduced the bonuses from precursor planet features (deposits) - Reduced the chance for precursor modifiers to spawn on habitable worlds. Stellaris Wiki. 6. 1 jump drive range to ships in the system. . 0. Yeah, the first time I ran into this, it confused me, too. Not on corvettes though. M: +315 shield HP (505 with AP), 4. It's comparable to shield regen on fortresses. ReplySince there's very few ways to increase hull HP directly, disruptor weapons are pretty hard to counter without spending valuable slots on shield/armor hardening (to catch some of that damage that would normally bypass) or a lot of crystal plating for hull HP. The Stellaris 3. Stellaris. Sentient livestock is still just livestock. 1;. How do you change your starbase to all armor instead of armor and shields in a Shield Nullification system? Only Defense platforms are in the ship designer not Starbases! Regards < > Showing 1-2 of 2 comments . Thread starter Louco doido; Start date Oct 14, 2022; Jump to latest Follow Reply. stephencorby • 3 yr. And will probably not have a 3. 1 shield regen, 15% shield hardening. events. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. invol713 • 5 yr. If you're using a 1080p display you could try using this mod. Shield and Armor Hardeners: good only for Arcs and Torpedos, but nothing else? Geniuses out there: do shield or armor hardeners do anything vs torpedoes? More. as it is with the shields e. Energy weapons generally have slightly better accuracy, lower damage and shorter range compared to kinetic weapons. Please don't talk to me about hardening. But it also penetrates armor by 50%. That’s how badly hardening gimps penetration weapons. As probably most of you know. Shields are very difficult to bring down when you don't have a steady amount of damage done to them. +30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. 1 comment. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). Hello all, I'm new to stellaris and I've recently been messing around trying to learn things. Generally this is what you need to do to get 100%, Four would get you 80% + 25% from living Reactive armor (15% for the Reactive armor) netting you the 100% needed for full armor hardening. You can see that by putting two afterburners or shield capacitors on. So, they stop weapons that bypass defense layers, correct? But compare, say, the small size shields to level 5 shields. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. are doing shield or armor damage, it's because of hardening, and you can tell how much hardening by looking at the ratio of hull damage to armor/shield damage. +15% Armor and Shield Hardening +10% Behemoth Planetcraft Hull Points and Tracking, +20% Attack Moon Hull Points, and +10% Attack Moon Tracking +15% Damage to Gigastructures endgame crises and +15% Blokkats Research Speed;Stellaris. I have 9 fleets all consisting of- -1 titan -1 hanger cruiser -26 max hanger battleships -all with 3 shield hardening -max shields -all with a fleet power of 1. Refire rate and general stats have been adjusted. This will limit their synergy with Strike Craft/Missiles/Torpedoes and give a stronger reason to use shielding. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. Takes 90 power, cost 22 Alloy 10 MAs L: +750 shield HP (1200 with AP), 11. Yes it's worth it. common. When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly. Its just farming. Description. However, there are a couple situations where. However, disruptors remain utter garbage against high-hull Starbases and Defense Platforms which means you need a mixed fleet, or dedicated artillery/torpedo fleets, to assault defended systems. . In Stellaris "It depends" is very much the thing. #23,663. As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". The mining drones do a ton of. ago. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. #2. It is also used for the Nanite Repair System Auxiliary slot - which is over twice as good. Best. is it worth it do you think?Once an ascension path has been completed, you will have the choice to : - Receive a unique and powerful modifier - Follow the Real Ascension Path - this will restructure completly your government, population, and even planets if need be. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. However 100% hardening is not necessary unless you are making some supertroll late game multiplayer build. So yes they do deal double damage to corvettes. Max shields with 2 armor slots, and 2 crystal plating, with shield hardening and afterburners, one standard torpedo, torpedo AI, and as many autocannons as you can squeeze on it. 3. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. , if you look at the damage taken by shields and it's got a line for Focused Arc Emitters. So if you got shield hardener, then 25% is dealt to shield. Pretty much everything new in the beta is missing it's icon, the only things I've seen that actually have artwork is the backgrounds of the new traditions that. 6 patch notes, the latest Orion update brings a fleet combat rebalance and ascension path rework plus a new ascension path (requires Utopia). I just have to wait a few dozen years for gathering alloys and the game is really-really slow for my PC is old and Stellaris is unoptimized as hell. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3.